@startuml
sprite $umbraco [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000012210000000000000000000000
0000000000000000037BEFFFFFFD95100000000000000000
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00000000000007EFFFFFFFFFFFFFFFFFFC30000000000000
000000000003DFFFFFFFFFFFFFFFFFFFFFF8000000000000
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002FFFFFFFF7000CFFFFFFFFFFFFFFFF4000FFFFFFFFA000
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0000AFFFFFFFF300000000000000000000AFFFFFFFF20000
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00000BFFFFFFFFFA4000000000000016DFFFFFFFFF400000
000002FFFFFFFFFFFFC988766789ADFFFFFFFFFFFA000000
0000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF1000000
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00000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000
000000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000000
0000000002DFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000
00000000000AFFFFFFFFFFFFFFFFFFFFFFFF500000000000
0000000000005EFFFFFFFFFFFFFFFFFFFFA1000000000000
000000000000007EFFFFFFFFFFFFFFFFB400000000000000
00000000000000005BFFFFFFFFFFFD820000000000000000
00000000000000000003689AA97510000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_UMBRACO(_alias) ENTITY(rectangle,black,umbraco,_alias,FA5 UMBRACO)
!define FA5_UMBRACO(_alias, _label) ENTITY(rectangle,black,umbraco,_label, _alias,FA5 UMBRACO)
!define FA5_UMBRACO(_alias, _label, _shape) ENTITY(_shape,black,umbraco,_label, _alias,FA5 UMBRACO)
!define FA5_UMBRACO(_alias, _label, _shape, _color) ENTITY(_shape,_color,umbraco,_label, _alias,FA5 UMBRACO)
skinparam folderBackgroundColor<<FA5 UMBRACO>> White
@enduml